11/8/2023 0 Comments Among us in real lifehigh school students, found that ever playing video games was associated with depression among girls but not boys. Desai et al., 34 in a study of video game playing among U.S. 33 found that video game playing was associated with depression only among females. 33–36 In a cross-sectional study examining the health risk correlates of video game playing among U.S. Moreover, these studies have yielded mixed results: some have found an association, which differed by gender, whereas others have not found any association. Of the few studies that have investigated the relationship between video games and depression, most did not evaluate violent content specifically, and few examined this relationship in preadolescent or adolescent youth. adolescents, 32 it is important to investigate if there is a relationship between playing violent video games and depression. 23, 25, 27, 29 Because time spent each day playing video games, most of which contain highly realistic violent content, 31 continues to increase among U.S. 24, 26, 28, 30 In addition, studies have found that depression is related to exposure to community violence, such as witnessing a violent event. 23–30 Specifically, studies have found that high exposure to both violence and violent events is associated with increased levels of depression among children and adolescents. The link between violent video game content and depression is plausible in light of research indicating that children's and adolescents' exposure to real-life violence, either as victims or witnesses, is associated with poor mental health outcomes including anxiety, depression, and post-traumatic stress disorder. Unlike the association between playing violent video games and aggression, the association between playing violent video games and depression has not been well studied. 12–14 Although the empirical basis for these policy statements has been questioned using the results of a few studies, 15, 16 comprehensive, meta-analytic reviews of the research on media violence and its effects indicate that both short-term and repeated long-term exposure to media violence, including video games, increase the likelihood of aggression and violent behavior. 1–11 Based on the preponderance of scientific evidence, several professional organizations, including the American Academy of Pediatrics, have issued a policy statement on media violence warning about the risks posed by violent video game content. T he effects of exposure to media violence in general and of playing violent video games in particular on the mental health of children and adolescents have been of great concern to researchers, health professionals, and public policy makers for many decades. More research is needed to examine this association and, if confirmed, to investigate its causality, persistence over time, underlying mechanisms, and clinical implications. Our findings indicate that there is an association between daily exposure to violent video games and number of depressive symptoms among preadolescent youth. The magnitude of this association was small (Cohen's d=0.16), but this association was consistent across all racial/ethnic subgroups and among boys (Cohen's d values ranged from 0.12 to 0.25). We found that students who reported playing high-violence video games for ≥2 hours per day had significantly more depressive symptoms than those who reported playing low-violence video games for <2 hours per day ( p<0.001). Linear regression was conducted to determine the association between violent video game exposure and number of depressive symptoms, while controlling for gender, race/ethnicity, peer victimization, witnessing violence, being threatened with violence, aggression, family structure, and household income level. We analyzed cross-sectional data collected from 5,147 fifth-grade students and their primary caregivers who participated in Wave I (2004–2006) of Healthy Passages, a community-based longitudinal study conducted in three U.S. In this study, we investigated whether daily violent video game playing over the past year is associated with a greater number of depressive symptoms among preadolescent youth, after controlling for several well-known correlates of depression among youth. Relatively few studies have examined the relationship between playing violent video games and depression, especially among preadolescent youth. Most studies on the impact of playing violent video games on mental health have focused on aggression.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |